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Ad Infinitum - 3D Animation + Tech Animation

Venture into the unsettling realms of Ad Infinitum, an antiwar horror-game by Hekate.

In this collaborative effort, I took on the multifaceted responsibility of animating both gameplay and cutscenes, orchestrating camera movements, and seamlessly integrating elements through the utilization of Unreal Sequencer and Animation Blueprints. Additionally, I played a pivotal role as a Tech Animator, providing crucial support to the animation team by troubleshooting issues and creating rigs.

3D Art Team:
https://www.artstation.com/red-clay-skull
https://www.artstation.com/starkie
https://www.artstation.com/robinz
https://www.artstation.com/philippbusse

https://store.steampowered.com/app/1234430/Ad_Infinitum/

Run-Cycle of Mayhem