Venture into the unsettling realms of Ad Infinitum, an antiwar horror-game by Hekate.
In this collaborative effort, I took on the multifaceted responsibility of animating both gameplay and cutscenes, orchestrating camera movements, and seamlessly integrating elements through the utilization of Unreal Sequencer and Animation Blueprints. Additionally, I played a pivotal role as a Tech Animator, providing crucial support to the animation team by troubleshooting issues and creating rigs.
3D Art Team:
https://www.artstation.com/red-clay-skull
https://www.artstation.com/starkie
https://www.artstation.com/robinz
https://www.artstation.com/philippbusse
Run-Cycle of Mayhem